The game's six unlockable characters can either be unlocked via time release or the game's service menu in the original arcade version in the Dreamcast rerelease, they can be obtained by clearing Story Mode as certain characters.
#FIGHTCADE JOJO CANT CHARACTERS SERIES#
Two single-player modes are available: Story Mode, which traces a character's path through a predefined series of battles and cutscenes, and Challenge Mode, which sees the player take on a series of ten battles while having to choose between health recovery and extra energy after each battle. Depending on which button is used to select a character, a different color palette will be used for that character. Pressing all three attack buttons triggers a invulnerable forward dodge pressing the three buttons while blocking pushes the opponent back a set distance. The game uses a simplified four-button control scheme, consisting of three attack buttons (light, medium, and heavy) and a Stand button, which switches the character's Stand Mode on or off. Special and super moves require the input of button combinations and/or accumulated energy, which is displayed in a Super Combo Gauge that increases every time damage is dealt or taken. The basic gameplay mechanics are those of a standard fighting game: one-on-one battles consisting of two or three time-limited rounds, in which the goal is to deplete the adversary's Vitality Gauge using regular attacks and character-specific special and super moves. In 2012, Heritage for the Future was ported to Xbox Live Arcade and PlayStation Network with upscaled graphics as JoJo's Bizarre Adventure HD Ver., though this version was delisted in 2014. A special edition of the Dreamcast version named JoJo's Bizarre Adventure: Heritage for the Future for Matching Service added an online mode to the game, which has since become defunct.
It features many of the gameplay mechanics seen on previous Capcom fighting games, such as the use of power gauges for super moves, as well as a brand-new Stand Mode: a character's Stand can be summoned or dismissed at will by the player, resulting in variations in the character's move list and abilities.īoth Heritage for the Future and its earlier revision would later be ported to the Sega Dreamcast under the former's title, allowing the player to choose which revision they want to play. The game combines Capcom's trademark anime-inspired graphics, as seen in the Darkstalkers series, with the colorful characters and events of Hirohiko Araki's creation, resulting in a highly stylized and detailed visual style. As a revision of JoJo's Venture, Heritage for the Future adds eight playable characters and adjusts several aspects of the game. It was released on September 13, 1999, on the CPS-3 arcade system.
JoJo's Bizarre Adventure: Heritage for the Future ( ジョジョの奇妙な冒険 未来への遺産, JoJo no Kimyō na Bōken Mirai e no Isan), simply called JoJo's Bizarre Adventure in the West, is an arcade game developed by Capcom based on the third part of JoJo's Bizarre Adventure, Stardust Crusaders.